Kristoff Paquet

Sound you
feel
first.

Lead audio at People Can Fly, with over eight years on AAA games. I design complex cinematic sound and the audio systems behind it, in Wwise and Unreal Engine 5. I also run Audio Summoner, my sound library label.

Get in touch

Selected work

Games, trailers and sample libraries I've designed sound for.

    Resume

    Over eight years in game audio, from dev tester to leading audio teams.

    1. Mar 2025 – now

      Lead Audio, People Can Fly

      Leading audio at People Can Fly.

    2. 2022 – 2025

      Technical Audio Designer, Ubisoft Montréal

      Lead and reference audio designer, including a period as interim audio director. Led design, implementation and cross-department decisions, managed the audio team and its deliverables, and trained new and experienced audio and voice designers. Shipped new game modes and characters on a tight deadline with a skeleton crew.

    3. 2017 – 2022

      Senior Audio Designer, Ubisoft Montréal

      Recording, design and implementation with proprietary and industry tools. Directed voice recording sessions and built a new voice system that cut production time by 90%. Went from dev tester to designer level 3 in under four years.

    4. 2017 – now

      Founder & Sound Designer, Audio Summoner

      My own label, producing sounds for clients including A Sound Effect and Sample Magic. I handle recording, cleaning, design and mixing.

    5. 2017

      Bachelor of Digital Music, Université de Montréal

      Programming, design projects, and sound capture, analysis and transformation.

    6. 2014

      DEC in Social Sciences, Collège Bois-de-Boulogne

      Focus on psychology and sociology.

    Tools

    WwiseUnreal Engine 5ReaperBitwigNative InstrumentsUbisoft Anvil

    Specialties

    Cinematic soundAudio systemsWeapons & meleeVoice directionTeam leadership

    Contact

    kristoffpaquet@gmail.com

    Roles, contracts and collaborations. Based in Halifax, Nova Scotia.